• Driven/Despair FOIL

Driven/Despair FOIL

/ / / / / / / / / / / / / / / / / / / /    Sorcery

; Target attacking Zombie gains lifelink until end of turn.
; Target attacking Zombie gains deathtouch until end of turn.
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Destroy target attacking or blocking creature.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
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Return target nonland permanent to its owner's hand.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.
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Return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
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Struggle deals damage to target creature equal to the number of lands you control.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.
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Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
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Return any number of target permanents you own to your hand.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.
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Scry 3.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
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Put a -1/-1 counter on each of up to two target creatures.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.
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Refuse deals damage to target spell's controller equal to that spell's mana value.
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Illustrated by Winona Nelson


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In Stock: 8

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