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  • Breaking/Entering

Breaking/Entering



/ / / / / / / /    Sorcery

; Add .
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
/
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
/
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
/
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
/
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
/
Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)
/
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
/
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
/
Target player puts the top eight cards of their library into their graveyard.
Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Mathias Kollros


$0.01
In Stock: 8

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